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3 Pokémon Titles That Were Denied the Adoration They Warranted

In the wake of a vision of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting series stands as one of the most ubiquitous video games around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The persistent frenzy around trading card values guarantees near-daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, fan-made Pokémon games achieve popularity every year.

However in spite of that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These are titles that didn't get their proper due, or were buried under the excitement of the core series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Cozy Forerunner

An excessive number of Pokémon games focus on the combat element of the series, and far too few of them focus on the everyday aspects that would come with owning a pet. Sure, modern titles include minor mechanics like these in modern games—you can play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its release noted Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch was released long before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the Let's Play popularization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, a live stream focused on broadcasting the game continuously. The individual who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Board Game Gone

Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and features in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


With numerous core games and derivative titles, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu

JL
About the author

James Lopez

Elena is a seasoned slot analyst with over a decade of experience in the iGaming industry, specializing in game mechanics and player psychology.

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